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John P. Flynt has written 10 work(s)
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Cover for 9781598633467 Cover for 9781598632903 Cover for 9781598632910 Cover for 9781598632750 Cover for 9781598631487 Cover for 9781598631616 Cover for 9781592009374 Cover for 9781592008483 Cover for 9781592001552
1
Product Description: In 'Introducing Assembly Language', readers find a fundamental introduction to programming using a hands-on approach that allows them to get right into programming. For advanced programmers, the layout of the book makes for ready reference, and for beginning programmers, the layout allows them to progress in a step-by-step fashion toward mastery...read more
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Paperback:

9781598634273 | 1 edition (Course Technology Ptr, December 18, 2007), cover price $34.99 | About this edition: In 'Introducing Assembly Language', readers find a fundamental introduction to programming using a hands-on approach that allows them to get right into programming.

2
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Product Description: Unreal Tournament Game Programming for Teens provides you with a structured but entertaining way to learn how to develop your own simple computer games using Unreal Tournament. It addresses the fundamentals of computer programming by allowing you to work with UnrealScript and the Unreal Level Editor...read more
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Paperback:

9781598633467 | Pap/cdr edition (Course Technology Ptr, December 22, 2006), cover price $29.99 | About this edition: Unreal Tournament Game Programming for Teens provides you with a structured but entertaining way to learn how to develop your own simple computer games using Unreal Tournament.

3
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Describes the basic concepts of mathematics and how to apply them to computer game programming.
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Paperback:

9781598632903 | Pap/cdr edition (Course Technology Ptr, October 10, 2006), cover price $29.99 | About this edition: Describes the basic concepts of mathematics and how to apply them to computer game programming.

4
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Describes the basic concepts of precalculus and how to apply them to computer game programming.
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Paperback:

9781598632910 | Pap/cdr edition (Course Technology Ptr, September 12, 2006), cover price $29.99 | About this edition: Describes the basic concepts of precalculus and how to apply them to computer game programming.

5
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Product Description: Java Programming for the Absolute Beginner provides you with an introduction to Java that allows you to learn the fundamentals of object-oriented programming while becoming acquainted with many of the core features of Java. This book starts with the assumption that you have not previously written a computer program...read more
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Paperback:

9781598632750 | 2 edition (Course Technology Ptr, June 30, 2006), cover price $29.99 | About this edition: Java Programming for the Absolute Beginner provides you with an introduction to Java that allows you to learn the fundamentals of object-oriented programming while becoming acquainted with many of the core features of Java.

6
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Product Description: UnrealScript Game Programming All in One provides you with an introduction to the basics of UnrealScript, an essential part of the Unreal Tournament game engine. This game engine has been used to develop some of the most popular, most praised games in existence today...read more
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Paperback:

9781598631487 | Pap/cdr edition (Course Technology Ptr, April 12, 2006), cover price $59.99 | About this edition: UnrealScript Game Programming All in One provides you with an introduction to the basics of UnrealScript, an essential part of the Unreal Tournament game engine.

7
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Product Description: Perl is a flexible, open-source, and widely accessible scripting language used by systems administrators and others to automate their daily tasks. "Perl Power!: The Comprehensive Guide" will cover every aspect of the most up-to-date version of Perl including scalar data, lists, arrays, hashes, subroutines, files, directories, strings, and much more...read more
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Paperback:

9781598631616 | 1 edition (Course Technology Ptr, March 21, 2006), cover price $34.99 | About this edition: Perl is a flexible, open-source, and widely accessible scripting language used by systems administrators and others to automate their daily tasks.

8
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Product Description: "In the Mind of a Game" provides a solid body of critical and theoretical material that furnishes the groundwork for academic, journalistic, and marketing writers on games, and focuses squarely on theory and criticism. It provides a core set of theoretical and critical writings that readers can draw upon as they write critical essays and other writings on games...read more
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Paperback:

9781592009374 | Course Technology Ptr, December 20, 2005, cover price $39.99 | About this edition: "In the Mind of a Game" provides a solid body of critical and theoretical material that furnishes the groundwork for academic, journalistic, and marketing writers on games, and focuses squarely on theory and criticism.

9
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Product Description: "Simulation and Event Modeling for Game Developers" addresses the urgent need a for practical, hands-on introduction to developing event models and simulations for computer games. This book provides a comprehensive introduction for understanding, designing, programming, and testing software for models and simulations...read more
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Paperback:

9781592008483 | Course Technology Ptr, August 2, 2005, cover price $59.99 | About this edition: "Simulation and Event Modeling for Game Developers" addresses the urgent need a for practical, hands-on introduction to developing event models and simulations for computer games.

10
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Product Description: Software engineering leads to better software products. This book teaches readers how to develop games according to a design and follow a standardized approach to game development. It provides a multitude of exercises that show just how software engineering practices can improve your game...read more
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Paperback:

9781592001552 | Pap/cdr edition (Course Technology Ptr, November 1, 2004), cover price $59.99 | About this edition: Software engineering leads to better software products.

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