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Andrew Rollings has written 6 work(s)
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Cover for 9780131687479 Cover for 9780321643377 Cover for 9780735713635 Cover for 9781592730018 Cover for 9781576104255
1
cover image for 9780321643377
Product Description: To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace. Here to teach you the essential skills of player-centric game design is one of the industry’s leading authorities, who offers a first-hand look into the process, from initial concept to final tuning...read more
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Paperback:

9780321643377 | 2 edition (New Riders Pub, September 15, 2009), cover price $95.00 | About this edition: To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace.
9780131687479 | 1 edition (Prentice Hall, September 7, 2006), cover price $102.00 | About this edition: For courses in Fundamentals of Game Design for all video game developers and designers With a focus on designing for the commercial entertainment market, this text teaches the principles and practice of game design and covers each of the major game genres  individually.

2
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Thoroughly revised and updated, this guide to computer game design, architecture, and management explores the application of design principles, shares the experiences of game programmers, and offers an overview of game development software, accompanied by a CD-ROM containing NeMo Player, Balls Level Viewer, Universal SDK and GameExplorer Software, and other tools. Original. (Advanced) (view table of contents)
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Paperback:

9780735713635 | Subsequent edition (New Riders Pub, October 1, 2003), cover price $84.99 | About this edition: A guide to computer game design, architecture, and management explores the application of design principles, shares the experiences of game programmers, and offers an overview of game development software.

3
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A practical handbook for game developers introduces the principles and techniques of computer and video game design, analyzing key gaming elements--including worlds, storytelling, character and user interface design, core mechanics, and balance--discussing the various genres of games and their unique design patterns and creative challenges. Original. (Advanced) (view table of contents)
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Paperback:

9781592730018 | New Riders Pub, May 1, 2003, cover price $64.99 | About this edition: The authors discuss the four main tasks of game design--imagining a game, defining how it works, describing its internal elements, and explaining it to others.

4
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Paperback:

9781576108734 | Coriolis Group, June 1, 2002, cover price $39.99

5
cover image for 9781576104255
A guide to computer game design, architecture, and management explores the application of design principles, shares the experiences of game programmers, and offers an overview of game development software
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Paperback:

9781576104255 | Pap/cdr edition (Coriolis Group, November 1, 1999), cover price $49.99 | About this edition: A guide to computer game design, architecture, and management explores the application of design principles, shares the experiences of game programmers, and offers an overview of game development software

6
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Paperback:

9781932111316 | Pap/cdr edition (Paraglyph Pr, November 1, 1999), cover price $49.99

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