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Tables of Contents for High-Resolution Computer Graphics Using C
Chapter/Section Title
Page #
Page Count
Familiarisation with Programs, Graphics Devices and Primitives.
Data Structures.
An Introduction to Two-Dimensional Co-Ordinate Geometry.
Matrix Representation of Transformations in Two-Dimensional Space.
Techniques for Manipulating Two-Dimensional Objects.
Three-Dimensional Co-Ordinate Geometry.
Matrix Representation of Transformations in Three-Dimensional Space.
The Observer and the Orthographic Projection.
Generation of Model Data.
Simple Hidden Line and Surface Algorithms.
Perspective and Stereoscopic Projections.
A More General Hidden Line Algorithm.
A More General Hidden Surface Algorithm.
Three-Dimensional Clipping.
Shading.
Shadows, Transparent Surfaces and Reflections.
Analytic Representation of Three-Dimensional Space.
Projects.
Appendix.
Bibliography and References.
Index.
Index of Function Listings.