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Tables of Contents for Jim Blinn's Corner
Chapter/Section Title
Page #
Page Count
Preface
vii
 
Notation
1
6
How to Draw a Sphere Part I, Basic Math
7
16
January 1995
How to Draw a Sphere Part II, Coordinate Systems
23
18
March 1995
How to Draw a Sphere Part III, The Hyperbolic Horizon
41
18
September 1995
The Truth about Texture Mapping
59
10
March 1990
Consider the Lowly 2x2 Matrix
69
28
March 1996
Calculating Screen Coverage
97
10
May 1996
Fugue for MMX
107
16
March-April 1997
Floating-Point Tricks
123
10
July-August 1997
A Ghost in a Snowstorm
133
14
January-February 1998
W Pleasure, W Fun
147
12
May-June 1998
Ten More Unsolved Problems in Computer Graphics
159
10
September-October 1998
The Cross Ratio
169
10
November-December 1998
Inferring Transforms
179
16
May June 1999
How Many Different Rational Parametric Cubic Curves Are There? Part I, Inflection Points
195
12
July-August 1999
How Many Different Rational Parametric Cubic Curves Are There? Part II, The ``Same'' Game
207
12
November-December 1999
How Many Different Rational Parametric Cubic Curves Are There? Part III, The Catalog
219
12
March-April 2000
A Bright, Shiny Future
231
6
January 2000
Optimizing C++ Vector Expressions
237
18
July-August 2000
Polynomial Discriminants Part I, Matrix Magic
255
14
November-December 2000
Polynomial Discriminants Part II, Tensor Diagrams
269
24
January-February 2001
Tensor Contraction in C++
293
 
March-April 2001
Appendix
Index
About the Author